Commit 426cbfcc by Matt Mascarenhas

cinera_player_pre.js: Use YouTube API's timer

This lets users of Firefox 59+ get sub-millisecond accurate performance: https://developer.mozilla.org/en-US/docs/Web/API/Performance/now
parent 845a824d
...@@ -16,7 +16,7 @@ typedef struct ...@@ -16,7 +16,7 @@ typedef struct
version CINERA_APP_VERSION = { version CINERA_APP_VERSION = {
.Major = 0, .Major = 0,
.Minor = 5, .Minor = 5,
.Patch = 50 .Patch = 51
}; };
// TODO(matt): Copy in the DB 3 stuff from cinera_working.c // TODO(matt): Copy in the DB 3 stuff from cinera_working.c
...@@ -787,6 +787,7 @@ StringsDifferT(char *A, // NOTE(matt): Null-terminated string ...@@ -787,6 +787,7 @@ StringsDifferT(char *A, // NOTE(matt): Null-terminated string
char Terminator // NOTE(matt): Caller definable terminator. Pass 0 to only match on the extent of A char Terminator // NOTE(matt): Caller definable terminator. Pass 0 to only match on the extent of A
) )
{ {
// TODO(matt): Make sure this can't crash upon reaching the end of B's buffer
int ALength = StringLength(A); int ALength = StringLength(A);
int i = 0; int i = 0;
while(i < ALength && A[i] && A[i] == B[i]) while(i < ALength && A[i] && A[i] == B[i])
......
...@@ -43,7 +43,6 @@ function Player(htmlContainer, refsCallback) { ...@@ -43,7 +43,6 @@ function Player(htmlContainer, refsCallback) {
this.pauseAfterBuffer = false; this.pauseAfterBuffer = false;
this.speed = 1; this.speed = 1;
this.currentTime = -1; this.currentTime = -1;
this.lastFrameTime = 0;
this.scrollTo = -1; this.scrollTo = -1;
this.scrollPosition = 0; this.scrollPosition = 0;
this.nextFrame = null; this.nextFrame = null;
...@@ -250,11 +249,8 @@ Player.prototype.updateProgress = function() { ...@@ -250,11 +249,8 @@ Player.prototype.updateProgress = function() {
}; };
Player.prototype.doFrame = function() { Player.prototype.doFrame = function() {
var now = performance.now();
var delta = (now - this.lastFrameTime) / 1000.0;
this.lastFrameTime = now;
if (this.playing) { if (this.playing) {
this.currentTime += delta * this.speed; this.currentTime = this.youtubePlayer.getCurrentTime();
} }
this.updateProgress(); this.updateProgress();
......
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