hmml_to_html.c: Beginning Integration [#25]
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280102869b
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0ad47c6c48
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@ -305,7 +305,8 @@ StringsDifferL(char *A, char *B, int LengthofA)
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{
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++i;
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}
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if(!A[i] && LengthofA == i && (B[i] == ' ' || B[i] == '\"'))
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// TODO(matt): Uncomment
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if(!A[i] && LengthofA == i)// && (B[i] == ' ' || B[i] == '\"'))
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{
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return FALSE;
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}
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@ -1186,6 +1187,7 @@ main(int ArgC, char **Args)
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// NOTE(matt): Tree structure of buffer dependencies
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// Master
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// Header
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// Title
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// QuoteMenu
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// ReferenceMenu
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@ -1204,6 +1206,7 @@ main(int ArgC, char **Args)
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// FilterState
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buffer Master;
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buffer Header;
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buffer Title;
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buffer QuoteMenu;
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@ -1248,6 +1251,7 @@ main(int ArgC, char **Args)
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{
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// NOTE(matt): Tree structure of "global" buffer dependencies
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// Master
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// Header
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// Title
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// QuoteMenu
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// ReferenceMenu
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@ -1262,6 +1266,7 @@ main(int ArgC, char **Args)
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// FilterState
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ClaimBuffer(MemoryArena, &ClaimedMemory, &Master, "Master", Kilobytes(512));
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ClaimBuffer(MemoryArena, &ClaimedMemory, &Header, "Header", Kilobytes(1));
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ClaimBuffer(MemoryArena, &ClaimedMemory, &Title, "Title", Kilobytes(16));
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ClaimBuffer(MemoryArena, &ClaimedMemory, &QuoteMenu, "QuoteMenu", Kilobytes(16));
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@ -2161,18 +2166,12 @@ CategoryMedium[j][2]
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" </div>\n"
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" </div>\n");
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//NOTE(matt): Collate the buffers!
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#if DEBUG
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printf("Buffer Collation\n\n");
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#endif
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CopyStringToBuffer(&Master,
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"<html>\n"
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" <head>\n"
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" <meta charset=\"UTF-8\">\n"
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// TODO(matt): Maybe do something about indentation levels
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CopyStringToBuffer(&Header,
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"<meta charset=\"UTF-8\">\n"
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" <title>");
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CopyStringToBufferHTMLSafe(&Master, HMML.metadata.title);
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CopyStringToBuffer(&Master, "</title>\n" // TODO(matt): Add the full name of the project, parsed from a config
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CopyStringToBufferHTMLSafe(&Header, HMML.metadata.title);
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CopyStringToBuffer(&Header, "</title>\n" // TODO(matt): Add the full name of the project, parsed from a config
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"\n"
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" <!-- Load the player -->\n"
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" <script type=\"text/javascript\" src=\"player.js\"></script>\n"
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@ -2371,13 +2370,177 @@ HMML.metadata.project);
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" setDotLightness(topicDots[i]);\n"
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"}\n"
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" </script>\n");
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//
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//NOTE(matt): Collate the buffers!
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#if DEBUG
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printf("Buffer Collation\n\n");
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#endif
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char *CINERA_MODE = getenv("CINERA_MODE");
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if(CINERA_MODE && !StringsDiffer(CINERA_MODE, "INTEGRATE"))
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{
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FILE *TemplateFile;
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if(!(TemplateFile = fopen("template.html", "r")))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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fseek(TemplateFile, 0, SEEK_END);
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int TemplateSize = ftell(TemplateFile);
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fseek(TemplateFile, 0, SEEK_SET);
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char *TemplateBuffer;
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if(!(TemplateBuffer = malloc(TemplateSize)))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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fread(TemplateBuffer, TemplateSize, 1, TemplateFile);
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fclose(TemplateFile);
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char *OutputBuffer;
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if(!(OutputBuffer = malloc(TemplateSize + Master.Size)))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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char *TemplatePtr = TemplateBuffer;
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char *OutputPtr = OutputBuffer;
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char *HeaderTag = "<!-- __CINERA_HEADER__ -->";
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char *TitleTag = "<!-- __CINERA_TITLE__ -->";
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char *PlayerTag = "<!-- __CINERA_PLAYER__ -->";
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char *ScriptTag = "<!-- __CINERA_SCRIPT__ -->";
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bool FoundHeader = FALSE;
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bool FoundTitle = FALSE;
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bool FoundPlayer = FALSE;
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bool FoundScript = FALSE;
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while(TemplatePtr - TemplateBuffer < TemplateSize)
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{
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if(*TemplatePtr == '!')
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{
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if(OutputPtr > OutputBuffer)
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{
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--OutputPtr;
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}
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if(TemplatePtr > TemplateBuffer)
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{
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--TemplatePtr;
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}
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if(!(StringsDifferL(HeaderTag, TemplatePtr, StringLength(HeaderTag))))
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{
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FoundHeader = TRUE;
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CopyStringNoFormat(OutputPtr, Header.Location);
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OutputPtr += Header.Ptr - Header.Location;
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}
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else if(!(StringsDifferL(TitleTag, TemplatePtr, StringLength(TitleTag))))
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{
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FoundTitle = TRUE;
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CopyStringNoFormat(OutputPtr, Title.Location);
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OutputPtr += Title.Ptr - Title.Location;
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}
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else if(!(StringsDifferL(PlayerTag, TemplatePtr, StringLength(PlayerTag))))
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{
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FoundPlayer = TRUE;
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CopyStringNoFormat(OutputPtr, Player.Location);
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OutputPtr += Player.Ptr - Player.Location;
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}
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else if(!(StringsDifferL(ScriptTag, TemplatePtr, StringLength(ScriptTag))))
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{
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FoundScript = TRUE;
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CopyStringNoFormat(OutputPtr, Script.Location);
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OutputPtr += Script.Ptr - Script.Location;
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}
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else
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{
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++OutputPtr;
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*OutputPtr++ = '!';
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}
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while(TemplatePtr - TemplateBuffer < TemplateSize && *TemplatePtr != '>')
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{
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++TemplatePtr;
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}
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if(TemplatePtr - TemplateBuffer < TemplateSize)
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{
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++TemplatePtr;
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}
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}
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else
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{
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*OutputPtr++ = *TemplatePtr++;
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}
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}
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if(FoundHeader && FoundTitle && FoundPlayer && FoundScript)
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{
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FILE *OutFile;
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if(!(OutFile = fopen("out_integrated.html", "w")))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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fwrite(OutputBuffer, OutputPtr - OutputBuffer, 1, OutFile);
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fclose(OutFile);
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}
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else
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{
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fprintf(stderr, "Template is missing necessary tags\n");
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free(TemplateBuffer);
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free(OutputBuffer);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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free(TemplateBuffer);
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free(OutputBuffer);
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}
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else
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{
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// NOTE(matt): Perform the normal collation into Master, and write-out to out.html
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CopyStringToBuffer(&Master,
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"<html>\n"
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" <head>\n");
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//NOTE(matt): Here is where we do all our CopyBuffer() calls
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CopyBuffer(&Master, &Header);
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CopyBuffer(&Master, &Title);
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CopyBuffer(&Master, &Player);
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CopyBuffer(&Master, &Script);
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//
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CopyStringToBuffer(&Master,
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" </body>\n"
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"</html>\n");
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FILE *OutFile;
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if(!(OutFile = fopen("out.html", "w")))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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fwrite(Master.Location, Master.Ptr - Master.Location, 1, OutFile);
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fclose(OutFile);
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}
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DeclaimBuffer(&Master, &ClaimedMemory);
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// NOTE(matt): Tree structure of "global" buffer dependencies
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// FilterState
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// Script
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@ -2393,6 +2556,7 @@ HMML.metadata.project);
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// ReferenceMenu
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// QuoteMenu
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// Title
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// Header
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DeclaimBuffer(&FilterState, &ClaimedMemory);
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DeclaimBuffer(&Script, &ClaimedMemory);
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@ -2410,22 +2574,7 @@ HMML.metadata.project);
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DeclaimBuffer(&QuoteMenu, &ClaimedMemory);
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DeclaimBuffer(&Title, &ClaimedMemory);
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CopyStringToBuffer(&Master,
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" </body>\n"
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"</html>\n");
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FILE *OutFile;
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if(!(OutFile = fopen("out.html", "w")))
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{
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perror(Args[0]);
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hmml_free(&HMML);
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free(MemoryArena);
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return 1;
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}
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fwrite(Master.Location, Master.Ptr - Master.Location, 1, OutFile);
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fclose(OutFile);
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DeclaimBuffer(&Master, &ClaimedMemory);
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DeclaimBuffer(&Header, &ClaimedMemory);
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}
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else
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{
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