cinera.c: Prevent crash when no ProjectInfo->Unit
This commit is contained in:
parent
d420513e20
commit
525590fa36
|
@ -16,7 +16,7 @@ typedef struct
|
|||
version CINERA_APP_VERSION = {
|
||||
.Major = 0,
|
||||
.Minor = 5,
|
||||
.Patch = 48
|
||||
.Patch = 49
|
||||
};
|
||||
|
||||
// TODO(matt): Copy in the DB 3 stuff from cinera_working.c
|
||||
|
@ -5503,7 +5503,7 @@ IndexToBuffer(index *Index, buffers *CollationBuffers) // NOTE(matt): This guy m
|
|||
}
|
||||
char Number[16];
|
||||
index_metadata *This;
|
||||
char Text[StringLength(ProjectUnit) + sizeof(Number) + sizeof(This->Title) + 3];
|
||||
char Text[ProjectUnit ? StringLength(ProjectUnit) : 0 + sizeof(Number) + sizeof(This->Title) + 3];
|
||||
|
||||
int EntryLength = StringLength(PlayerURL.Location) + sizeof(Text) + 82;
|
||||
CollationBuffers->Index.Size = StringLength(queryContainer) + (Index->Header.EntryCount * EntryLength) + StringLength(Script);
|
||||
|
|
Loading…
Reference in New Issue