cinera_player_pre.js: Fix YouTube initialisation
Initialise the player if the YouTube API loads before us
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@ -23,7 +23,7 @@ typedef struct
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version CINERA_APP_VERSION = {
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.Major = 0,
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.Minor = 10,
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.Patch = 0
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.Patch = 1
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};
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#include <stdarg.h> // NOTE(matt): varargs
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@ -634,19 +634,26 @@ Player.initializePlatform = function(platform_id, callback) {
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} break;
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case vod_platform.YOUTUBE:
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{
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if (window.APYoutubeAPIReady === undefined) {
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window.APYoutubeAPIReady = false;
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window.APCallbacks = (callback ? [callback] : []);
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window.onYouTubeIframeAPIReady = function() {
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window.APYoutubeAPIReady = true;
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for (var i = 0; i < APCallbacks.length; ++i) {
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APCallbacks[i]();
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}
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};
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} else if (window.APYoutubeAPIReady === false) {
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window.APCallbacks.push(callback);
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} else if (window.APYoutubeAPIReady === true) {
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callback();
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if(window.YT && window.YT.loaded)
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{
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callback()
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}
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else
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{
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if (window.APYoutubeAPIReady === undefined) {
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window.APYoutubeAPIReady = false;
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window.APCallbacks = (callback ? [callback] : []);
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window.onYouTubeIframeAPIReady = function() {
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window.APYoutubeAPIReady = true;
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for (var i = 0; i < APCallbacks.length; ++i) {
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APCallbacks[i]();
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}
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};
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} else if (window.APYoutubeAPIReady === false) {
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window.APCallbacks.push(callback);
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} else if (window.APYoutubeAPIReady === true) {
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callback();
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}
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}
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} break;
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}
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