• Segfault was due to a read access violation on an unset entry pointer,
which in turn was due to stale neighbourhood data. To fix it we simply
reset the neighbourhood when starting to delete an entry. Additionally
we now check that those entry pointers are set before accessing them.
• Event handling of the trio of events triggered when vim saves a file.
We now read in a second set of events while processing the first if we
were on the verge of processing a deletion. If we get any more events,
we continue to squash those ones if possible, to always end up having
seen the entire trio of events associated with a file save, and then
process it as an insertion / reinsertion, not a deletion.
• Sort the asset landmarks by their offset.
• Change GenerateTopicColours() to initially open cinera_topics.css as
"r" to search it for the incoming topic, and only if that topic is
absent reopen it as "a+", thus triggering an IN_CLOSE_WRITE event.
It was just a typo. HMMLToBuffers() passed the global config pointer,
rather than the passed in one, to GenerateNavigation().
Also switch the entire config over to use memory_book style allocation.
This saves us from having to offset pointers when memory gets realloc'd.
Config parsing now errors-out when it detects clashes between:
base_dir and search_location, and global_search_dir
base_dir and player_location
This prevents us from generating search / project pages of multiple
projects (incl. global_search_dir) at the same location, which would
screw up the asset landmarks.
On the search pages use the search_location and player_location, in
addition to the base_url, to associate filter and index entries, such
that the filter actually works.
Fix the .index file location for projects with a search_location. As
this is now consistent, we happen to fix a crash that happened when
changing the search_location.
New config option:
deny_bespoke_templates
Indexers may use the "template" attribute in the video node of
an .hmml file to set a bespoke template for that entry,
superseding any configured player_template. Setting
"deny_bespoke_templates" to true prevents this.
• Pack all templates before sync'ing the projects
• Delay generation of navigation bars until BuffersToHTML(), and free them
when switching projects
• Change many variably-lengthed items to use memory_book
• Do not push on multiple support scopes with the same ID
• Prevent crash when trying to snipe an asset checksum into an HTML file
we were never permitted to create
• Reorganise ReadFileIntoBuffer() and related functions into cinera.c
New Template Tags:
__CINERA_GLOBAL_NAV__
Passing an empty string to StripSlashes() would crash.
Also add a conditional around the ctime calls in the Won Build System,
to only run it if it exists.
Database version 5
Major features:
Config file parsing
Multiple projects per instance
Searching across multiple projects
Art sprites, usable by project, medium and support
Minor features:
The search results are now sortable
Optimised the search page sorting
Fixes:
More reliable file system monitoring
Well-formed templates are now valid, even with the absence of assets
Correctly resove ~ in paths
Gracefully handle the lack of an internet connection
Renamed "annotator" to "indexer"
Removed PlayerURLPrefix, in favour of .hmml "output" parameter
Replaced the flags collection with:
-0 Dry-run mode
-c Set the config file path
-e Examine the database
-v Print version
-h Print help
New template tags:
__CINERA_NAV__ dropdown
__CINERA_NAV__ horizontal
__CINERA_NAV__ plain
__CINERA_PROJECT_PLAIN__
Deleted template tags:
__CINERA_MENUS__
__CINERA_SCRIPT__