This was caused by trying to read InPtr[i] before checking if i < Length in the loop's header. An -O2 build didn't exhibit the bug, but an -Od one had begun to since I'd last run a debug build. Also upped the sizes of the PlayerBuffers' Menus and Main buffers. |
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.. | ||
examples | ||
cinera.c | ||
cinera.css | ||
cinera_clear.js | ||
cinera_config.c | ||
cinera_icon_filter.png | ||
cinera_player_post.js | ||
cinera_player_pre.js | ||
cinera_post.js | ||
cinera_pre.js | ||
cinera_search_post.js | ||
cinera_search_pre.js | ||
cinera_sprite_donorbox.png | ||
cinera_sprite_github.png | ||
cinera_sprite_kofi.png | ||
cinera_sprite_patreon.png | ||
cinera_sprite_sendowl.png | ||
stb_image.h |