[video output=day029 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Basic Tile Map Collision Checking" vod_platform=youtube id=EwhVulgF16g annotator=schme annotator=theinternetftw]
[2:30][Review of what's currently been done]
[3:17][Clearing the screen to black and offsetting the drawable area]
[6:49][Player collision with the tilemap]
[17:23][Moving player initial position inside the map]
[20:31][Clearing only the parts of the screen not drawn on]
[23:10][Function for checking if a point is occupied and tile_map struct]
[27:05][Accessing tilemap data as 1-dimensional array]
[35:16][Adding player width to the collision]
[37:50][Making player change the map when walking through a door]
[43:56][About storing all tilemaps in one big structure]
[50:28][Start on storing and accessing multiple tilemaps and the world struct]
[1:01:00][Short recap on where we are]
[1:02:16][Q&A][:speech]
[1:03:10][John Blow points out we haven't initialised the world struct members]
[1:03:43][Question: Why does player sometimes stop a pixel before the wall?]
[1:14:36][Question: Are your variables for tilemaps too similar to each other or am I just easily confused?]
[1:16:12][Question: Is there an advantage on using bool32 instead of using bool 8-bit?]
[1:17:07][Question: Can you go over briefly how to encode the tile data in a single uint32?]
[1:17:55][Question: Why does left and right side collision work but not the top and bottom?]
[1:20:43][Question: Why save TileWidth and Height if those values never change?]
[1:21:02][Question: What are the differences between structs and classes?]
[1:23:14][Question: Do you always put int32 or can you use only int?]
[1:24:45][Question: So int32 is because you want to make the game for 32bit computers?]
[1:26:05][The player moves faster diagonally than it's supposed to. Are you planning on fixing that?]
[1:27:10][Question: I'm not familiar with #define, what is it used for?]
[1:28:34][Question: When you use int32 does it have a different influence on the code than normal ints?]
[1:30:05][Making the platform header C compliant]
[/video]
