[video output=day5qa member=cmuratori stream_platform=twitch stream_username=handmade_hero project=intro-to-c title="Intro to C on Windows - Day 5 Q&A" vod_platform=youtube id=rFA1SzRCRWc annotator=jacebennett annotator=theinternetftw]
[0:36][At some point, Casey might do a real multi-week intro to C for non-programmers]
[1:46][Have you ever found a use for bitfields?]
[2:32][,b lets you see binary in Watch window of Visual Studio \[n.b. this is in newest version only\]]
[3:17][More clarification on Virtual Memory (is page table itself virtual?)]
[5:26][Clarification on where the stack lives, and on the CPU's i-cache and d-cache]
[6:36][Clarification on undefined behavior (casting structs from day 4 of C stream)]
[7:51][Can you make the OS load all of your code into memory at once instead of mapping the file?]
[9:10][Is the C Runtime Library different from the C Standard Library?]
[9:45][Why do you prefer K&R style brackets? (and other neat bracket style annecdotes)]
[10:49][Do different bitwise operators differ in performance? (And other performance musings)]
[14:18][How much bit-fiddling do you do on real code?]
[14:37][Will you be writing your own allocator?]
[14:43][More talk about showing vars in binary in Visual Studio]
[15:30][Can you show us how to open a blank window using the WinAPI?]
[15:44][What do you think of RAII? (Musings on robustness and error handling)]
[20:52][Do you think a four-year CS degree is a waste of money?]
[21:00][Are you going to use structs instead of classes?]
[21:07][How will you handle polymorphism? (Rant against inheritance, instead promoting mixins)]
[22:57][Will the game be in C++ or C? If the latter, why all the .cpp files?]
[23:47][What are the differences between references (int &v) and pointers (int *v)?]
[25:19][Will the code be backwards compatible with C?]
[25:52][Short Circuiting]
[28:20][More on entry points (main vs WinMain), how programs are init'd \[n.b. Code::Blocks is an IDE\]]
[32:58][How big is the community? What are your preorder stats?]
[34:15][Will you show how to look for i-cache misses in the main stream?]
[35:31][Do you use a lot of advanced algorithms? Do you worry about Big O?]
[35:48][The DuckHorse question (Muses on duck trustworthiness, Rants against horses)]
[36:55][What OS is your PC?]
[37:03][Did you talk about pass by val / pass by ref yet?]
[37:25][Do you have an opinion on Data-oriented design?]
[37:46][Talks about Stack Overflows]
[38:19][Are you going to use OpenGL / DirectX?]
[38:40][More talk about showing binary in VS.]
[38:56][Can I follow along in Linux?]
[39:42][Will * do << instead if it's faster? (Bit about Strength Reduction)]
[40:42][Will the allocator be lock-free / thread-safe?]
[41:31][How much dependency injection do you use?]
[41:56][Do you feel the same about using RAII for public APIs?]
[42:18][Why are you using struct{} instead of class{}?]
[44:09][Explanation of Mixins]
[45:57][Other operators (Comma, goto)]
[46:48][How do I get the art and music for the game?]
[47:03][Do you use goto ever in C?]
[47:12][Are you Ben Cousins?]
[47:22][Will be showing the creation of any tools (e.g. level editor)]
[47:46][Have you ever made anything for the demoscene? Know anyone who has?]
[48:51][Why don't you use a platform-independent library?]
[49:00][What is the general plan for making the game?]
[49:39][Drink Suggestions. Fractals? (No.) Dependency Injection Joke.]
[50:12][Can a struct have a constructor? (More struct==class rant, Positivity musings)]
[51:51][Will the game include old-school passwords for saving?]
[52:05][What about Game Design? (best ways to prototype, how to learn it vs. this stream)]
[53:26][How much money do game devs make? (General career and skills musings)]
[55:27][Will the source downloads be under version control?]
[55:53][Trolls exist]
[56:03][What's your current day job?]
[56:08][More pay discussion (how location, company factor in)]
[57:01][More on RAII]
[57:25][Will you use any libraries to make the game?]
[58:24][What's your life story? How did you learn programming? How'd you get an internship at MS?]
[58:51][Early years, Programming with Dad (who worked at DEC)]
[59:58][Learned 3D math out of Foley and van Dam \[n.b. this is how Carmack learned 3D too\]]
[1:01:46][Getting the Microsoft Internship (Luck, and the right kind of skill)]
[1:06:22][The Internship - Old MS Culture, Blowups]
[1:09:47][The Internship - Casey's job at MS]
[1:12:29][The Internship - Microsoft Money]
[1:14:53][The Internship - Getting lucky again, because he couldn't cook or rent a car]
[1:21:38][The Internship - Meeting Chris Hecker and the WinG group]
[1:24:45][Starting out in Games - Chris Hecker and Friends]
[1:25:51][Starting out in Games - Learning to Program For Real (RAD)]
[1:27:57][Leaving RAD - Trying (and Failing) at Game Design]
[1:29:14][Present Day - More Game Tech (Larabee, Bink 2, Moustache, The Witness)]
[/video]
