[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=chat title="Partial Specialization" vod_platform=youtube id=QauD5cAgnT8 annotator=Miblo]
[1:05][Blackboard: References Prevent Null Pointers?]
[13:58][@kknewkles][What's the difference between interpretation and translation?]
[19:45][@elxenoaizd][Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?]
[22:17][Blackboard: Partial specialisation]
[28:28][Blackboard: How this applies to Resident Evil or Final Fantasy]
[33:47][Blackboard: Choosing which variables to keep]
[38:27][Blackboard: Think anything I want to compute]
[50:41][Blackboard: Light maps]
[55:43][Q&A]
[56:16][@elxenoaizd][This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?]
[1:04:27][@Phazyck][What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?]
[1:05:39][Blackboard: Hack]
[1:07:36][Wrap it up]
[/video]
