cinera_handmade.network/cmuratori/hero/code/code007.hmml

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[video output=day007 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code template=code007_template.html title="Initializing DirectSound" vod_platform=youtube id=qGC3xiliJW8 annotator=jacebennett annotator=Miblo annotator=theinternetftw]
[0:53][Fix: Windows API return values and stubs]
[2:29][Fix: XInput on Windows 8]
[3:48][Fix: Restore Alt-F4 functionality]
[9:21][Bool datatype idiosyncraries]
[12:55][Review Alt-F4 fix]
[13:55][Foreshadowing an XInput performance issue]
[16:44][Intro to sound programming for games]
[23:55][Initializing DirectSound Overview]
[27:03][Load the library]
[32:00][Create a DirectSound Object]
[33:54][Configuring the DirectSound Object]
[38:04][Creating and Configuring the Primary Buffer]
[51:36][Creating and Configuring the Secondary Buffer]
[56:38][Let's try it]
[1:00:46][Final Thoughts]
[1:02:05][Q&A][:speech]
[1:04:05][Fixing WaveFormat order]
[1:06:07][Do you use data-structures like linked-list, binary trees..?]
[1:06:34][Can you explain again why you need two buffers instead of just doing everything in one?]
[1:09:23][Are there any case we'd want more than two \[audio\] channels?]
[1:11:05][If the framerate would ever drop, can there be audio dropouts?]
[1:13:41][The nBlockAlign and nAverageBytesPerSecond are redundant.]
[1:14:57][On Linux will we be doing ALSA or higher level like PulseAudio/Jack?]
[1:16:00][What newer sound API would you recommend instead of old DirectSound?]
[1:16:46][The two second buffer doesn't sound acceptable / not-noticeable if you're playing music.]
[1:17:27][Have or do you work in the industry?]
[1:17:54][Have you thought about guest programmers tagging in to teach things like linux or whatever topic is their expertise?]
[1:18:35][VirtualAlloc: MEM_COMMIT to MEM_RESERVE|MEM_COMMIT]
[1:20:23][About game development as a career field]
[1:22:57][Will you show us how to use bone animations or will you use spritesheets?]
[1:24:15][More on our usage of DirectSound (Not a buffer)]
[1:25:33][About game programming optimisation]
[1:27:56][Why don't we use the second buffer to grab the handle instead of creating something just to grab a handle?]
[1:29:26][Isn't this learning how to carve stone with chisel instead of using modern machinery?]
[/video]