cinera_handmade.network/cmuratori/hero/code/code196.hmml

36 lines
2.6 KiB
Plaintext
Raw Permalink Normal View History

[video output=day196 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Introduction to UI Interactions" vod_platform=youtube id=FvWcZ9Tti2k annotator=Miblo]
[3:07][Recap and set the stage for the day]
[4:41][Blackboard: UI Input Processing]
[9:27][handmade_debug.cpp: Explain how the code is structured for IMGUI]
[12:35][handmade_debug.h: Introduce *Hot, *InteractingWith and *NextHot debug_variables]
[15:31][handmade_debug.cpp: Introduce DEBUGInteract and build it up using those variables]
[22:04][Run the game and see what happens]
[22:28][handmade_debug.cpp: Determine whether the variable we're interacting with is Hot]
[24:26][handmade_debug.cpp: Introduce DEBUGBeginInteract and DEBUGEndInteract]
[29:39][handmade_debug.cpp: Implement the ability to modify the debug variables]
[32:40][Run the game and see our current progress]
[32:54][handmade_debug.cpp: Reimplement the ability to expand / collapse the tree menu]
[34:38][Run the game and note an interesting situation regarding the interaction]
[36:20][handmade_debug.h: Introduce debug_interaction]
[38:01][handmade_debug.cpp: Test the interaction state in order to determine which type of interaction to perform]
[41:01][Don't be premature][quote 263]
[41:43][handmade_debug.cpp: Perform different interactions depending on the DebugVariableType]
[45:20][Run the game and check out our new ability]
[45:42][handmade_debug.cpp: Check that we have a variable and rerun the game]
[46:13][handmade_debug.h: Add NOP to debug_interaction]
[47:31][Run the game and try out this new NOP interaction type]
[47:56][handmade_debug.h: Introduce debug_variable_hierarchy]
[51:35][handmade_debug.cpp: Setup the hierarchy]
[54:25][Debugger: Step in to DEBUGDrawMainMenu to find where everybody went]
[55:33][handmade_debug.cpp: Flip the order of the values passed to DebugState->Hierarchy.UIP]
[55:52][Run the game and find that it's all working]
[56:31][Q&A][:speech]
[57:06][@ijustwantfood][Once you finish making the game, you you do a live playthrough?]
[58:57][@TheSizik][We're getting close to 200 episodes; how long do you think until you start on the game proper?]
[1:02:38][@cubercaleb][Does this mean a proper RNG is around the corner?]
[1:04:57][@Lkey144][Did you already cover the Minkowski difference on stream?]
[1:06:06][@RC1290][Could you explain the difference between how IMGUI is often implemented, and how you think it should work again? It went a bit fast for me]
[1:07:53][@Sabre173][Would you ever consider doing a 24-hour stream that was create X app or game from start to finish in one stream?]
[1:09:10][Close][:speech]
[/video]