cinera_handmade.network/cmuratori/hero/code/code200.hmml

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[video output=day200 member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Debug Element Layout" vod_platform=youtube id=L81ZcBDnQx4 annotator=Miblo]
[1:50][Recap and set the stage for the day]
[5:17][handmade.debug.cpp: Look at how we're currently drawing things]
[7:17][handmade_debug.cpp: Introduce layout struct to contain local variables]
[10:02][handmade_debug.cpp: Introduce Advance]
[15:21][Run the game and find that it's the same as it was]
[15:30][handmade_debug.cpp: Introduce PlaceRectangle]
[18:41][Run the game and find that it just works]
[18:51][handmade_debug.cpp: Use PlaceRectangle to compute the layout of elements for us]
[20:23][Run the game and show the elements using the same layout routine]
[20:50][handmade_debug.cpp: Consider the difficulty of pulling out the SizeP computation]
[24:05][handmade_debug.cpp: Simplify and loft out computations from DEBUGDrawMainMenu]
[33:50][handmade_debug.cpp: Introduce BeginElementRectangle, MakeElementSizable, DefaultInteraction and EndElement]
[54:03][Run the game and spot a mistake]
[54:20][handmade_debug.cpp: Only push the rects if the Element has a Size and stop making Text elements Sizeable]
[55:05][handmade_debug.cpp: Add the DefaultInteraction]
[56:03][Run the game and see that everything seems to be working pretty well]
[57:45][Q&A][:speech]
[1:00:30][@theGeekPirate][Why don't you connect to chat with your desktop?]
[1:02:47][Set the stage for the evening and wind it down[ref
site="Casey's Blog"
page="Working on The Witness, Part 11"
url="http://mollyrocket.com/casey/stream_0019.html"]][:speech]
[/video]