[55:58][Q: Why don't we fill the entire game window instead of having all that black space?]
[58:29][Q: Are some of these issues with dealing with display on multiple levels stemming from the lack of a Z-coordinate for the camera to just do a lerp on?]
[1:01:03][Q: If no one's asking related questions, could you ballpark a time-frame when adding a font and text rendering system will become useful or necessary?]
[1:03:02][On learning C++]
[1:05:10][Q: You mentioned offloading ground drawing to a separate thread to prevent hitches. Is it possible to offload the drawing work over multiple frames, and would there be any benefits over either method?]
[1:06:30][Q: How much of a memory footprint is your game using already? Certainly it won't be large, but I'm more meaning how many different containers are there?]
[1:06:53][Q: Procedural generation of 2D graphics: is there some mainstream math for that?]
[1:07:38][Q: What is your programming experience as before Handmade Hero?]
[1:08:42][Q: How many different classes are you having to use already?]
[1:10:30][Q: Is there a simple way to explain pointers and references in C++?]