[01:03:49][@ciastek3214][What is the benefit of keeping all assets in one file as opposed to making different asset files dedicated to each type of asset? (answered at 1:05:42)]
[01:04:46][@ttbjm][Should there be error asserts if there are no assets that match a query?]
[01:09:43][@oreopanda22][Where did you learn to code?]
[01:09:55][@gxc_][How long have you been coding?]
[01:09:59][@killatank54][Is this what you do full-time? Or do you work for a company?]
[01:10:33][@bfisher277][Will the game be multi-player or single-player? And will you be able to code your character, kind of like CodeSpells, like the name "handmade hero" would suggest?]
[01:11:46][@dr_kegel][Why is your bio webpage not viewable without javascript?][quote 137]
[01:13:03][@chronicsquid][What is a bit map?]
[01:15:49][@pra_nda][Have you been doing this all your life?]
[01:15:52][@aceflameseer][What is the Windows 10 release date?]
[01:15:59][@killatank54][What is your day job? And do you enjoy it?]
[01:16:13][@davechat][What is Overlapped IO?]
[01:16:33][@ciastek3214][In that case (referring to question at 1:03:49), why do other developers break up their assets in separate files?]
[01:17:27][@daelus][Would having separate files assist with modding or patching?]
[01:18:16][@gasto5][Is Mike Acton's Data Oriented Design any different than Compression Oriented Programming?]
[01:20:06][@masterevilace][One reason to split files is to get around the FAT32 4GB limit. Another reason might be if your pipeline allows audio devs to update their pack file for the game w/o needing or messing with other parts of the game (models, textures)]
[01:21:00][@diojr1][Where can we read about the actual plan for the game? (gameplay)]
[01:21:06][@impl33t][Are you using any C++ plugins for Emacs?]
[01:21:19][@snubbykins][Won't the game have to wait until all the assets have been decompressed before the game can start?]
[01:22:07][@impl33t][Why are you using Windows instead of Linux?]
[01:30:58][@aceflameseer][Can you say something on stream to get reddit angry; they're already complaining about your OOP statement]
[01:31:23][@impl33t][But you can code on Linux for Windows very easily, right?]