cinera_handmade.network/cmuratori/hero/code/code045.hmml

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[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Geometric vs. Temporal Movement Search" vod_platform=youtube id=bERy-zhosqY annotator=csnover annotator=schme annotator=theinternetftw]
[0:00][Intro]
[1:28][Recap]
[2:30][Sticking problem recap]
[4:14][2 ways to handle problem: search in T, search in P]
[9:20][Problems with search in T]
[11:16][Solving the problem The Witness way]
[15:30][Problems with search in position]
[18:22][How to implement search in P in Handmade Hero]
[21:55][Why you need a flood fill]
[22:28][The problem with players with volume]
[28:10][Implementing search in P]
[31:25][Breaking apart code]
[32:40][Casey on messy code (rant)]
[35:55][Simplifying the movement code]
[38:30][Problem with unsigned integers on the zero boundary]
[40:17][Finding the closest tile for each loop]
[42:05][Check for empty tiles]
[44:55][Defining the valid player region inside the tile]
[47:20][How to perform the search]
[56:00][Getting the length of a vector]
[57:40][Cleaning up to finish on day 46]
[58:47][Q&A][:speech]
[1:00:01][Why different versions of GetTileValue()?]
[1:03:57][You start variables uppercase and structs lowercase. Why?]
[1:04:47][When npc's are introduced, will they reuse some of the code shown here?]
[1:05:54][Are you going to implement push/squeeze through doorways?]
[1:07:31][It seems like the possible movement is more like a pizza-slice?]
[1:08:36][How would we, using this system, handle when the player would be killed by collision?]
[1:10:07][Will we have to push boulders out of the way of doors?]
[1:10:24][Will you ever fall for some of the dogmatic traps when coding?]
[1:13:11][Does the search method here give the sense of rounded corners?]
[1:14:14][I don't really understand this. Why not just change the players vector with normals?]
[1:16:21][Are you going to worry about how many objects the collision detection system can handle?]
[1:18:12][For search in p, don't you have a problem with passing through walls?]
[1:19:35][Will the search code work if he hits a small notch that would make him bounce back?]
[1:21:15][Will you implement secrets when none of us are watching?]
[1:22:20][Will the characters have skeletal animations?]
[1:23:39][Will the search in p work with moving objects?]
[1:25:20][A great deal of the problems you've faced seems to be around tradeoffs..]
[/video]