[1:11:35][handmade_debug.cpp: Convert a PointerToU32 down to CloseEvent->GUID]
[1:12:47][@garryjohanson][What do you think of using a "call tree" to track dependencies across multi-threading?]
[1:13:33][@erdomina][What command do you use to change from cutscene to game]
[1:13:39][@jameswidman][Tomorrow is episode 0xff!]
[1:13:49][@xpansionpak][How do you handle tasks that run in separate threads but take longer than a frame to compute? For example, I heard that in the new Forza the rear view mirror updates at half the framerate as everything else]
[1:14:45][@naysayer88][WHY WAS I NOT INFORMED THAT KRAMPUS IS IN THIS GAME?]
[1:16:15][@dafreaki][Is talking to the chat while coding helpful to work things out?]
[1:16:51][@cubercaleb][Do you have a problem with Santa from your childhood?]
[1:17:39]["Santa is not good"][quote 426]
[1:18:13][@naysayer88][I DID NOT GET A PICTURE OF KRAMPUS]
[1:18:31][@desuused][Did you consider visualizing timing using flame graphs?]
[1:20:00][@angus_holder][Is this software renderering? The frame time has tanked]
[1:20:43][handmade_debug.cpp: Stop looping through every event every time]
[1:23:23][Close down here]
[1:24:04][@angus_holder][Do you have a secret phobia of writing game code?]
[1:27:16][@garryjohanson][Can we make games in GameMaker and submit them to you for the final game?]