[1:41:30][@Miblo][Are we missing a Day in the episode guide? The guide only goes up to Day 242, but today's overlay was saying Day 244]
[1:42:39][@garryjohanson][Is it possible to tell OpenGL which graphics card to use if you have more than one in a given machine?]
[1:45:26][@cubercaleb][Is it really a good idea to keep the DC around forever? What if the user changes their monitor config while Handmade Hero is running?]
[1:46:07][@pragmascrypt][Wouldn't the allocate and deallocate texture fit better in the opengl.cpp layer instead of the platform?]
[1:46:26][handmade_opengl.cpp: Move PLATFORM_ALLOCATE_TEXTURE in from win32_handmade.cpp]
[1:46:53][@blah238][What is Microsoft's rationale for not allowing exclusive fullscreen mode for Universal Windows Platform games? Seems like that would just shoot themselves in the foot]
[1:48:19][@ezysigh][Is there a way to preload vertices / normals / colors to the card in the same way as textures (e.g. before glDrawElements is called) or is that usually never an issue?]
[1:49:50][@ffsjs][Could you invite Jeff to "supervise" and "micromanage" you while coding sometime?]
[1:50:54][@cubercaleb][For 3D models isn't it typical to upload the mesh to the GPU once and write a shader that takes a transform matrix for drawing each model?]
[1:52:58][@ffsjs][It was just for entertainment reasons, I wasn't implying anything else. Jeff saying: "you know, I really don't like the name of that "variable""]
[1:54:01][@cubercaleb][How the heck do you even read code with one letter variables?]
[1:56:55][@ffsjs][Thank you for the stream. We are not doing a good job asking relevant questions, obviously]