[1:05:03][What stops us from programming a game that directly boots into BIOS (hooks up to hardware as low as possible basically)?]
[1:07:11][Do you ever use function pointers?]
[1:09:07][Should the thrown entity have the player's direction/speed added to its thrown speed/direction so you cannot catch your own throws?]
[01:10:34][Could you explain again why you should order the entities before processing the properties?]
[1:12:30][Isn't there a potential bug in MoveEntity if an entity happens to spend the whole distance limit, which gets set to (0,0), and then gets considered unlimited in the next frame?]
[1:14:07][Can the pointers in the hash function become a memory problem?]
[1:16:41][I have two gameplay requests - A non-euclidean room and a monster that spans multiple rooms vertically. Are those things possible?]