[57:38][@stelar7][Why are you using AlignX and AlignY, instead of a v2 (in bitmap)?]
[1:00:08][@stelar7][Shouldn't the shadow move somewhat up when he jumps (because of the angled viewport)?]
[1:00:51][@cubercaleb][Could you make the circle reflect a bitmap like a tree if you wanted?]
[1:03:05][@stelar7][Can you let the orb sample from the ground, or is that some time away?]
[1:06:29][@gasto5][How much zooming will the game support?]
[1:06:55][@limyc][I keep hearing you say entity, but I take it you don't mean entity in the Entity Component System sense. Is that correct?]
[1:07:18][@btngames][You were going to add a comment to your ZFudge code to say why XY was used only, not Z to avoid skewing trees, character, etc]
[1:08:00][@ca2dev][I think I missed the day, but the bitmap is being texturized using a normal function (into the sphere)?]
[1:08:10][@insofaras][When are we going to scale the hero down?]
[1:08:50][Casey feels like there's a bug with our edges]
[1:09:15][@gasto5][Would you implement a "lamp in a dark room" effect with shadow mapping?]
[1:10:42][@stelar7][Will there be emitters of some kind, like sparks from a fire?]
[1:11:04][@gasto5][How would you implement a lamp in a dark room effect in a 2D game?]
[1:12:05][@ca2dev][Is it common in game development to use normal function for texturizing? Is it performant? Or is it much more common to break in texturizing triangles surfaces?]
[1:14:07][@insofaras][Will the entities have projected shadows or just blob shadows like the head has currently?]
[1:15:08][@stelar7]["Un-optimized"? Don't you have -O2 on?]
[1:16:20][@ttbjm][Will the shadow be reflected in the normal map?]
[1:16:37][@gasto5][Will the particles effects system interact with the normal maps?]