[4:28][Plan to provide the ability to sort a collection of sprites]
[5:38][Blackboard: Our options for sorting a collection of sprites]
[11:12][Run the game and see our current situation]
[12:18][handmade_render_group.cpp: Remove NewElement from PushRenderElement_(), and introduce the notion of a writeback for the SortKey which overwrites a previously written SortKey with new information]
[16:13][handmade_render_group.cpp: Consider making PushBitmap() return something for PushRenderElement_() to take and modify]
[17:31][handmade_entity.cpp: Make UpdateAndRenderEntities() call BeginAggregateSortKey() and EndAggregateSortKey() which marks which entities share a SortKey]
[23:02][handmade_render_group.cpp: Implement BeginAggregateSortKey() and EndAggregateSortKey()]
[30:25][handmade_render_group.cpp: Enable PushRenderElement_() to correctly set the AggregateBound for Y- and Z-sprites]