[1:53:28][@dautor][Are you planing on taking a different / non-conventional approach to lighting?]
[1:53:43][@itsaunicorndog][Any recommended programs to use for a noob?]
[1:54:18][@x13pixels][Is that metal music coming from the stream or am I trippin'?]
[1:54:38][@dautor][Will you port the game to JAI? Or make a part of it in JAI once it comes out, and just link to the original?]
[1:55:37][@willsch][Which do you think will take longer, coding the engine or coding the actual game?]
[1:57:59][@itsaunicorndog][Editor for programming]
[1:59:07][@hholst80][Do you work on Handmade Hero outside of the streaming time? How representative is the time on stream to the total time you put down on the programming / architecture?]
[2:01:16][@garryjohanson][Off-topic and not really a question: There exists an IDE in Linux called "code::blox". It works great but I don't know if it has feature parity with vs. But something to look into, perhaps]
[2:02:08][@macielda][About Retained and Immediate mode, do you think these paradigm boxes work for game code (as opposed to engine code) as well?]
[2:04:15][Retention]
[2:08:28][@macielda][If so, would you write your game logic code in Immediate mode or Retained mode?]
[2:10:25][@dautor][I plan on starting a project this summer, a 4D perspective projection voxel game. May I ask you for some tips on graphics, then? (Like, how do I utilize the graphics card the best, because it is not optimized for 5x5 matrices and it's hard to think with other concepts for me?)]