[16:59][Add an assertion in EnsureRegionIsUnpacked() that LightProbeIndex is 0][:"entity system" :lighting]
[17:13][Break in to AssignIndices() for LightProbeIndex 101, and fail to hit our new assertion in EnsureRegionIsUnpacked()][:"entity system" :lighting :run]
[18:34][Add an assertion in AcquireUnpackedEntitySlot() that LightProbeIndex is 0][:"entity system" :lighting]
[19:26][Break in to AssignIndices() for LightProbeIndex 101, and successfully hit our new assertion in AcquireUnpackedEntitySlot()][:"entity system" :lighting :run]
[20:39][Realise that we never clear the Entity data when removing from unpacked][:"entity system" :lighting :research]
[21:54][Fix EnsureRegionIsUnpacked() to clear stale data when unpacking entities][:"entity system"]
[22:52][Hit our assertion in AcquireUnpackedEntitySlot()][:"entity system" :lighting :run]
[23:12][Remove our assertion from AcquireUnpackedEntitySlot()][:"entity system" :lighting]
[23:29][We have solved that light probe index assigning bug][:"entity system" :lighting :run]
[23:49][Make UpdateAndRenderEntities() colour the light probes by their index][:"debug visualisation" :lighting]
[28:04][Augment game_render_commands with a LightProbePosition buffer, introducing SetLightProbePosition() for UpdateAndRenderEntities() to call][:"data structure" :"entity system" :lighting]
[1:52:29][Blending the eight octants of a cube][:blackboard :lighting :sampling]
[1:57:15][Disable :lighting in CompileZBiasProgram()][:sampling]
[1:57:32][One last view of the game][:run]
[1:57:41][Q&A][:speech]
[1:58:13][@Longboolean][@cmuratori Would you want to do a debug ~Milton stream?]
[1:59:30][@derpzerker][Q: Does this still work on XP?][:"operating system"]
[2:01:01][@Nick12][Q: If you had to draw text in Arabic, Chinese, Korean, etc in a game, how would you do text shaping?][:font]
[2:02:12][@xxthebigfoxx][Q: Would it make sense to store the whole cube of voxels as six 3D textures, one for each direction, and then use hardware trilinear filtering?][:lighting :sampling]
[2:04:32][@4bitlightning][Q: Would you overestimate side F on the cube map?][:lighting :sampling]