[2:43][Set up to recompile shaders when reloading the renderer][:"hot reloading"]
[4:33][Augment game_render_settings with Version, for WinMainCRTStartup() to increment and trigger shader recompilation][:"hot reloading" :programming]
[54:20][Consult 'Survey of Efficient Representations for Independent Unit Vectors'[ref
title="Survey of Efficient Representations for Independent Unit Vectors"
author="Zina H. Cigolle, Sam Donow, Daniel Evangelakos, Michael Mara, Morgan McGuire, Quirin Meyer"
url=http://jcgt.org/published/0003/02/01/] with octahedral.glsl from the Code and Video supplement of 'Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields'[ref
title="Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields: Code and Video (589.8 MiB)"
author="Jean-Philippe Guertin, Derek Nowrouzezahrai, Morgan McGuire"
[1:30:48][@euphius][Q: Are you preferring Chrome over Firefox? And if yes, what's the reason?]
[1:31:13][@jakejscott][Question: You mentioned on Twitter you were building a Learn to Program course.[ref
author="Casey Muratori"
publisher="Twitter"
title="BETA TESTERS WANTED: I am looking for some folks who want to learn C and low-level programming to test a new course I am working on. Please e-mail business@mollyrocket.com if you are interested."
url=https://twitter.com/cmuratori/status/1218640096913543169] Can you tell us more about it?]
[1:33:00][@tmellemseter][Q: How has the sparse :"entity system" been? Has there been any drastic modification to it?]
[1:34:00][@reductum][Q: You can include the string "!g" in a DuckDuckGo[ref
site=DuckDuckGo
url=https://duckduckgo.com/] query to get google search results]
[1:34:56][@filiadelski][Q: There are some Spherical Harmonics implementations on shadertoy.com[ref
site=ShaderToy
url=https://www.shadertoy.com/] you could look at. Don't know if something like this helps][:lighting]
[1:35:51][@grabix][Q: So what is entity cache?][:"entity system"]