[53:39][@ChronalDragon][So, are we done with fonts now? Moving on to other parts of the debug?]
[54:32][@ijustwantfood][So what will we be moving onto next week?]
[55:13][@InstantKafka][Any chance you could use a different font for the editor? Hard to tell difference between 0s and 8s]
[55:34][@Manicthenobody][It's possible that that's how it is supposed to be kerned]
[56:57][@cubercaleb][Maybe it's just twitch, but the letters in Red look a bit off on the edges]
[59:38][@elxenoaizd][Might be a basic question but why do we need our own font rendering? Doesn't Windows have its own font rendering functions we could call?]
[1:01:14][@SeaOfSorrows][I saw you were wearing something around your forearms. Is that to treat Tendinitis? I heard about this condition from typing too much]
[1:01:27][@abnercoimbre][People don't understand why a font rendering system can be complex because they think in terms of pixels. Any comments on this (only if there are no other questions)?]
[1:01:59][@butwhynot1][Can you check if your numbers are monospaced? For example, 111111 should be the same width as 999999]
[1:03:17][@ChronalDragon][What happened to ZoomIt?]
[1:04:21][@krabba][Not a question but I think ZoomIt is just on the desktop]
[1:05:48][@andsz_][The ones and nines don't line up the same way in game and in notepad]
[1:06:57][@elxenoaizd][How do you have the background black in Mischief? I found it a bit tricky to change the background color for some reason, surprisingly!]
[1:07:17][@nicstop][How do you prefer to traverse trees, loops or recursion? Why?]
[1:07:46][@elxenoaizd][If you want to start your own game project, do you start from scratch, use Frameworks / API / SDKs (SFML, SDL, etc.) or use an engine (custom made by you, or one that already exists)?]
[1:08:41][@butwhynot1][They don't line up relative to each other though]
[1:09:25][@InstantKafka][Any plans to add scripting or modding hooks?]
[1:09:53][@cubercaleb][Off-topic: How do you grep with your Emacs config?]
[1:10:41][@abnercoimbre][Sure. Some (reasonably) think of the screen as a grid of pixels and that font rendering is directly plastering that font on the screen. So nvm, they just haven't understood beyond bitmap fonts]
[1:11:46][@constantinopol][What font do you use in Emacs?]
[1:12:19][@nickrolfe][Why did you use GlyphIndexFromCodePoint instead of an array of (mostly null) pointers to achieve sparseness?]
[1:13:18][@Mr4thDimention][How valuable do you think non-mono-spaced fonts would be in, say, an editor?]
[1:14:10][@DryZilla][Could you recommend a website or YouTuber that could teach me coding? I really want to learn]
[1:16:45][@elxenoaizd][I like to limit the scope of my functions to be defined only where they're used. How do you workaround the fact that C doesn't have locally defined functions? Do you use functors?]
[1:17:48][@constantinopol][Vertical cursor navigation is easier to follow in a mono font]
[1:18:05][@cubercaleb][Tried to use grep in Emacs: the program crashed]
[1:18:26][@elxenoaizd][How do you handle introspection / metadata to build your editor inspection tools?]