[1:01:26][@themikedx][Using the grid system, do you think that would be good to use for pixel perfect collision?]
[1:01:51][Blackboard: Determining whether rectangles and then possibly pixels intersect]
[1:03:54][@thesizik][Why not have the debug overlay render to a separate layer, and have it draw in the order submitted instead of wasting time sorting?]
[1:05:40][@thesizik][I think a sort-free mode would work well with the cutscene as well]
[1:07:10][@roam00010011][Missed the stream again, why do you not use the summed rectangle of the hero sprites for draw sorting, and draw the individual parts in a set order?]
[1:08:25][@fyoucon][Something exciting happening over at Molly Rocket?]
[1:08:39][@dan020][Can using C programming optimize the game more than C++?]