[1:03:56][@grumpygiant256][Will the 'Too Many Rects' song be on the soundtrack album?]
[1:04:10][@robotchocolatedino][Should the MetersToPixels value take the pixel density of the monitor into account?]
[1:04:58][Blackboard: How we're parameterising things at the moment]
[1:12:28][@mr4thdimention][Are you sure the camera should be looking down perpendicular to the levels? Wouldn't the perspective art work out better if you said the camera was at an angle?]
[1:12:59][@plain_flavored][Can you please toss U, V into v2?]
[1:13:45][@garlandobloom][Q: We will know exactly how far away they are sitting if they have properly purchased their Handmade Hero branded Microsoft(r) HoloLens]
[1:14:24][Blackboard: Non-joke important thing regarding VR headsets]
[1:16:53][@waterlimon][Is 'real32' ambiguous because it could be either floating point or fixed point?]
[1:17:45][@krohnos][Is the non-smooth movement at higher zoom levels due to not being optimized or some sort of issue with sub-pixel smoothness?]
[1:18:06][@davidthomas426][Would it look different if you scale WidthOfMonitor and FocalLength together, constrained to the same ratio?]
[1:19:56][@novynn][Could you put a slider for the user to change their distance to the camera at the start of the game, like some games do with gamma?]