[1:02:58][@thesizik][Isn't it Y (vertical) sprites that have YMin == YMax?]
[1:03:17][handmade_sort.cpp: Correct the sense of BothZSprites in IsInFrontOf()]
[1:03:31][@zouchk42][You always do == float comparisons. How can you ensure those will ever return true because of float precision?]
[1:05:01][@longboolean][In the Y overlaps Z case, what about cliff sides that are holding up the ground sprites (so elevated ground isn't just floating there)? Would that cause an issue with anything?]
[1:05:20][Blackboard: Breaking problematic sprites into two pieces]
[1:06:37][@mvandevander][I literally did the "float ==" thing last week and considered it acceptable for that exact reason, because I was just checking if a value had just been set by me to an exact value on the previous frame or whatever]