[1:01:52][Q: Is there an art team working on this game?]
[1:02:41][@mmozeiko][Max random number should be set to fixed number 100000\[...\] because in episode 35 when you went to random.org you chose to generate random numbers from 0 up to that number]
[1:03:51][@pseudonym73][Obviously that wasn't a serious comment. But on-topic question: Do you want to mention tangents when designing curves?]
[1:04:40][@panic00][Would you ever actually use a higher degree polynomial interpolation? Aren't there better ways to make interpolating curves that are more stable?]
[1:13:53][Q: What sort of optimisation would you do on that ground stamping?]
[1:16:16][Q: You aren't treating both ends of the random numbers the same. With the current system you can get 1 but you will never get 0 because you are not considering the min...]
[1:18:29][Q: Do you plan on having things like dirt paths and, if so, would you draw them using splats and stamps?]
[1:20:08][Q: So your ground texture design is essentially MegaTexture?]
[1:21:09][Q: Based on the stream, it appears that you need to know math to do this type of activity. Is that correct?]
[1:22:13][Blackboard: Casey's Plan vs. MegaTexture]
[1:32:47][Q: Why do you think John Carmack is a hack and when are you going to say it to his face?]