[1:00:19][@insofaras][Can the fonts have outlines?]
[1:00:43][@gasto5][What did you mean by "backing bitmap"?]
[1:03:16][@cubercaleb][I love how stb_truetype is easier and arguably better than the windows api version]
[1:03:24][@ThisisAtticus][Vote on the strawpoll!]
[1:04:43][@Robrobby][Does windows font have subscript and superscript support and therefore so much overbounding? Also, is the anti-alias only stored in the alpha value by windows? After seeing a pro like you struggle with this API I understand the burden you go through with it, having seen STB yesterday]
[1:06:10][@insofaras][To clarify, do we have the ability to create font bitmaps with outlines on the characters that could maybe be colored separately?]
[1:07:22][@gasto5][Which one is worse: GDI or DirectInput8?]
[1:07:34][@quartertron][Is today a good example of why sometimes using a library is okay?]
[1:10:11][@SoysauceTheKid][Would DirectWrite (or ClearType) help out with the anti-aliasing?]
[1:10:25][@plain_flavored][Ignore this if you're already doing this, but why not ship the mono bitmap as part of the asset file instead of the much larger RGBA bitmap?]
[1:12:35][@Robrobby][How often do you regret using a API/lib and back-up writing your own implementation? When you are fast-paced as you maybe this sometimes is better when your knowledge of the problem is sufficient]
[1:14:29][@BonusRocket][What GUI toolkit do you recommend?]
[1:15:12][@SoysauceTheKid][Would CLEARTYPE_QUALITY instead of ANTIALIASED_QUALITY make a difference?]