[54:34][@Kelimion][Will you be addressing the subscript, superscript, en-space, em-space and other types of space tomorrow as well?]
[56:33][@BrainCruser][Will you add edges to the font?]
[57:00][@Renroh][What's the difference between making a game in C++ and making a game in Java?]
[59:40][@BrainCruser][Yes outlines]
[1:00:06][@Robrobby][Hi Casey, question on the array you typed and pulled out again: u32 char\[ \]\[ 2 \] <-- Is this an array with pairs of u32's? I would have expected u32\[ \[ \], \[ \] \]]
[1:00:22][Doing arrays in C]
[1:06:27][Reading C declarations]
[1:13:26][@insofaras][Will you implement colored text, and would the color info be embedded in the text itself like Quake used to use ^1 for red?]
[1:14:08][@cubercaleb][Do programmers actually use that crazy array semantics that you just showed off?]
[1:15:05][@insofaras][You didn't answer the bit about how if the color info would be embedded in the text as control codes or not]
[1:16:41][Implement colour code parsing]
[1:20:21][@BrainCruser][In some object oriented languages things can become that complicated]
[1:20:29][@noxy_key][Would printing text to a separate bitmap background be easier than putting it straight on top of the game background?]
[1:20:42][@insofaras][Nice, that was very quick to implement]
[1:20:50][@Vavassor][How about a 2D array of function pointers? Might have been why a few of those variants didn't compile because it thought you were declaring a function pointer array (*Foo)]
[1:21:01][@IxNoxidexI][Around how many more episodes until the switch from software rendering to hardware rendering?]
[1:21:23][@cubercaleb][Can you rotate and transform the text?]