[1:03:11][@Hotspur_][Are you going to start the hardware renderer before starting on game logic? Or are you going to wait until software doesn't cut it? Or are you waiting for Vulkan?]
[1:04:09][@TheiBurley][Do you just use the blue line selector and green cursor to make it easier to follow on stream, or is that how you normally like it? I feel like it would get fatiguing on the eyes]
[1:04:34][@elxenoaizd][When do you think it is a good idea to use somebody else's library / system instead of implementing our own? (e.g. Do you use anything from the C standard library?)]
[1:07:08][@cubercaleb][Missed the first half of the stream, are you saving the past 60 frames into a buffer?]
[1:07:40][@elxenoaizd][If a miracle happens and C++ starts doing things right and addresses the issues in the implementations of most of their features, would you use their features like templates etc., or stick to metaprogramming etc.?]
[1:08:02][@JamesWidman][In the debug display, are we going to see something like Brendan Gregg's flame graphs (where function call depth is represented on the Y axis)?]
[1:08:27][@insofaras][I think a lot of people would like to see how to write a hardware renderer, myself included][quote 226]
[1:10:33][@CaptainKraft][Getting good at writing game engines: make lots of them or work on a few larger ones and continue improving them?]