2017-12-06 22:26:13 +00:00
|
|
|
[video member=cmuratori stream_platform=twitch stream_username=handmade_hero project=code title="Basic 2D Vectors" vod_platform=youtube id=eE-D_wSUd0g annotator=abnercoimbre annotator=schme annotator=theinternetftw]
|
|
|
|
[00:00][Intro]
|
|
|
|
[00:22][Character movement code.]
|
|
|
|
[01:45][Recap]
|
|
|
|
[2:50][Issues with current character movement code.]
|
|
|
|
[4:25][What we want to do with the movement code.]
|
|
|
|
[4:53][What makes a game engaging.]
|
|
|
|
[6:30][Reason for vector math.]
|
|
|
|
[7:00][What to start fixing.]
|
|
|
|
[7:35][Vector math intro.]
|
|
|
|
[11:36][Sketches]
|
|
|
|
[19:06][A scalar problem for the viewer.]
|
|
|
|
[24:53][Correcting player's diagonal motion.]
|
|
|
|
[26:10][Transitioning to vectors.]
|
|
|
|
[30:30][Vector notation]
|
|
|
|
[33:13][Basic Vector Operations]
|
|
|
|
[37:46][Multiplication in Vector Space]
|
|
|
|
[43:30][Adding vector routines to the code]
|
|
|
|
[48:25][Replacing scalar code with vector code.]
|
2018-03-07 21:48:09 +00:00
|
|
|
[1:01:53][Q&A][:speech]
|
2017-12-06 22:26:13 +00:00
|
|
|
[1:02:28][How do union types work in C++ and what are the drawbacks?]
|
|
|
|
[1:04:42][About vector conventions]
|
|
|
|
[1:05:07][In the first version of vector, weren't you just missing an anonymous struct in the union?]
|
|
|
|
[1:07:23][How do you remember all these commands?]
|
|
|
|
[1:08:47][Is there a performance reason not to use constructors for v2?]
|
|
|
|
[1:10:16][When would the fact that objects members are private or public come in to play?]
|
|
|
|
[1:12:04][You should be able to have compound assignments outside the object.]
|
|
|
|
[1:14:02][If you're using vertical bars for vectors, how would you notate the determinant?]
|
|
|
|
[1:15:23][Can't you make the whole vector struct an union?]
|
|
|
|
[1:16:30][Does the altered v2 work now if you comment out the constructor?]
|
|
|
|
[1:18:09][What libs are you using?]
|
|
|
|
[1:18:17][Just tested the v2 struct in llvm and it compiles fine.]
|
|
|
|
[1:18:40][If I remember correctly, both gcc and llvm complains about the union struct]
|
|
|
|
[1:19:33][Do you have any book recommandations for vector math?]
|
|
|
|
[1:22:14][Will you define vector and scalar addition?]
|
|
|
|
[1:25:15][Any particular reason to not supporting both vector-scalar and scalar-vector operators?]
|
|
|
|
[1:26:19][The earlier struct-syntax is C99]
|
|
|
|
[1:26:37][Does not returning real32 instead of v2 in *= operator trim your y-value?]
|
|
|
|
[1:28:25][In C++11 you can do (v2){5, 2} as v2{5, 3}]
|
|
|
|
[1:29:43][Don't you need some graphics library to place stuff not in a console?]
|
|
|
|
[1:31:20][It's time to upgrade your copyright notice!]
|
|
|
|
[1:32:19][Do you have use for constants like v2up, v2down etc?]
|
|
|
|
[1:33:50][Copyright should cover all years in which content was contributed]
|
|
|
|
[1:34:48][How about adding const references to function parameters to avoid copy by value]
|
|
|
|
[1:35:53][Doesn't const help the compiler optimize?]
|
|
|
|
[/video]
|