[47:16][@internal_static_void][About my first question, will I be able to view it again, because I was really interested about your answer?]
[47:49][@arigato_corleone][Are you using entity component system architecture or different?]
[49:33][@hida_akano][Have you come up with a story for the game yet?]
[49:45][@dr_s80][I recall when you were writing the head / body behavior code you wanted to ensure the player always had control of the head. Is this "auto-hopping" going to interfere with that?]
[50:46][@sean_bryant][Can the player fall in the hole versus jumping on purposes?]
[51:00][@longboolean][In theory could these jump pads be on the same level and used like the jump pads in Portal 2?]
[52:01][@torgdor][Will multi-part entities like the snake be able to go through holes?]
[53:35][@arigato_corleone][What are your thoughts on voxel rendering and / or ray tracing?]
[57:19][@dr_s80][Regarding head / body, the player controls the head onto the jump pad, but then the game needs to animate both the head and body down, right? I thought so far the head was always responsive to player input (not tied to an animation), and the body just followed. Sorry, I may not be explaining clearly]
[58:36][@internal_static_void][Opinion on Vulkan, other than it being really hard?]
[1:00:11][@zilarrezko][How are holes and teleport pads going to help us find The Variable?]
[1:01:06][@arigato_corleone][Any tips for someone interested in game engines considering getting into the games industry?]
[1:01:46][@thestraubulous][Do you have a set streaming schedule?]