[18:09][handmade_opengl.cpp: Review our depth peeling for sprite rendering]
[21:44][handmade_opengl.cpp: Determine to enable OpenGLChangeToSettings() to perform multisampling only on the front-most depth peel buffer]
[26:20][handmade_opengl.cpp: Consider how to perform the composite]
[31:02][handmade_opengl.cpp: Add ResolveHandle to opengl_framebuffer, and introduce SetDefaultFramebufferTextureParameters() and FramebufferTexImage()]
[41:02][handmade_opengl.cpp: Enable CreateFramebuffer() to create a ResolveFramebuffer for multisampling]
[43:27][Run the game to make sure that it works okay]
[43:38][handmade_opengl.cpp: Enable the multisampling path]
[47:29][Note that we cannot render from a multisampled texture as if it was a regular texture]
[49:00][handmade_opengl.cpp: Look into making OpenGLRenderCommands() conditionally bind depending on whether or not we're multisampling]
[49:54][handmade_opengl.cpp: Back out our changes and instead just create two framebuffers: one multisampled, one not]
[53:13][handmade_opengl.cpp: Make OpenGLRenderCommands() set the correct PeelBuffer for multisampling]
[1:20:44][Run the game and consider what's causing the slowness]
[1:22:37][handmade_opengl.cpp: Toggle back to non-multisampling, run the game to see that the frame rate is fine, and continue considering the slowness]
[1:24:37][handmade_opengl.cpp: Determine to enable the multisampling path to pick the closest depth value[ref
[1:49:46][@flyingsolomon][I think it will be useful to bind a key to topmost window as there is a key to full screen, then you will not have to resize your editor for live code editing. Also, since I bound the ` key to -> in my editor I'm a very happy panda, warm recommendations]
[1:50:27][@ravarix][Why s32 for the count, instead of u32?]
[1:51:03][@dragoonx6][Could you up the bitrate? It's really hard to watch when there's too much movement on the screen. It gets all blurry and pixelated. Not exaggerating when I say it makes my eyes watery]
[1:52:50][Wrap things up with a plug of the episode guide's new search feature[ref