[57:04][@Insobot][I'm gonna start? Yeah i installed a driver software company. Kapp?]
[57:16][@Boorocks998][What keyboard layout do you use?]
[57:27][@cubercaleb][Will handmade_opengl.cpp be included in the platform layer or game layer?]
[59:09][@elxenoaizd][Jumped in a bit late, so are we using the fixed-function OpenGL API right now, or will we write our own matrix struct at some point?]
[59:52][@ozmethod][Wrist braces - recommended for programmers in general, or just something you've had issues with?]
[1:00:07][@cubercaleb][If you include handmade_opengl.cpp in the game layer, won't that force you to include windows.h and all the OpenGL headers in the game layer?]
[1:01:41][@grizzlyninja_][Was push buffer rendering primarily in the software renderer because the real hardware renderer works that way due to GPUs?]
[1:02:16][@Pix1234][Will the game be given away to dev viewers for free?]
[1:02:41][@elxenoaizd][Off-topic: Have you worked with, talked to or met Andre Lamothe before?]
[1:03:06][@LOstTGM][I feel uncomfortable with floating points representing pixels. Have you ever had problems with OpenGL and floating point values, like passing them to shaders, or texture coordinates?]
[1:05:25][@AdiAdiABXze][Do you use any EBO (element buffer object) or VBO (vertex buffer object) in your OpenGL code? If no, why?]
[1:08:35][@LOstTGM][Did you do your own glOrtho call when you set up the projection matrix? Also, thanks for all the matrix explanations]