url=https://hero.handmade.network/] - began by @abnercoimbre, @ChronalDragon and @Kelimion - @mr4thdimension's ~4coder and @serge_rgb's ~milton][:speech]
[5:12][Continue to address Patreon's fee change[ref
[17:47][Mention the chair, a SPACE Seating Professional AirGrid Dark Back and Padded Black Eco Leather Seat…[ref
site=Amazon
page="SPACE Seating Professional AirGrid Dark Back and Padded Black Eco Leather Seat, 2-to-1 Synchro Tilt Control, Adjustable Arms and Tilt Tension with Nylon Base Managers Chair"
[1:09:10][:Run the game to see that we must be capping the maximum light brightness][:lighting :rendering]
[1:11:07][Consider how better to encode the :lighting][:lighting :rendering]
[1:13:42][Introduce the notion of LightPower in OutputLightingTextures()][:lighting :rendering]
[1:16:39][Enable CompileZBiasProgram() to handle LightPower][:hardware :lighting :rendering]
[1:18:14][:Run the game to see that we didn't do that correctly][:lighting :rendering]
[1:18:50][Make OutputLightingTextures() use the Element to compute the LightColor][:lighting :rendering]
[1:19:26][:Run the game to see our much more powerful light and the back-face leakage][:lighting :rendering]
[1:22:52][Assert in SampleHemisphere() that we never sample from behind the hemisphere][:lighting :rendering]
[1:23:18][:Run the game and do not hit that assertion]
[1:23:23][Enable OutputTextureDebug() to correctly interpret the :lighting alpha values][:"debug visualisation" :rendering]
[1:25:28][:Run the game to see that our :lighting samples are heavily red][:lighting :rendering]
[1:26:19][Increase the voxel resolution][:lighting :rendering]
[1:26:43][:Run the game to see different artifacts][:lighting :rendering]
[1:27:40][Temporarily try to make RayCast() collide against back faces][:lighting :rendering]
[1:28:11][:Run the game to see different light leakage][:lighting :rendering]
[1:30:22][Toggle OutputLighting() over to OutputLightingQuads()][:"debug visualisation" :lighting :rendering]
[1:30:57][:Run the game to see the lit quads, noting that we have a double-counting problem][:"debug visualisation" :lighting :rendering]
[1:32:41][Add LightingDisabled to game_render_settings and enable CompileZBiasProgram() to honour this setting][:"debug visualisation" :hardware :lighting :rendering]
[1:35:17][Add a LightingDisabled switch to GameUpdateAndRender()][:"debug visualisation" :"debug system"]
[1:35:50][:Run the game and unsuccessfully toggle LightingDisabled][:"debug visualisation" :lighting :rendering]
[1:36:27][Introduce MemoryIsEqual()][:memory]
[1:39:09][:Run the game and successfully toggle LightingDisabled][:"debug visualisation" :lighting :rendering]
[2:21:10][@deravadom][Q: I've been having a lot of trouble staying motivated / inspired for new projects. Do you have any tips on how to take an idea and actually bring it fully into existence?]
[2:25:22][@printf_armin][Q: Did you get depends to work (the new version)]
[2:25:35][@stav_5][I'm fairly new to the series (only on Day 013) do you recommend coding along with the series? I personally like to just watch and learn rather than copying everything you type, but I don't know]
[2:26:37][@ieee754][Q: Have you considered applying for twitch partner? (I would subscribe)]
[2:27:21][@dragoonx6][Q: Consider getting a bitcoin, litecoin, and ethereum wallet, it's an easy way for people to donate. It's hard to get your money out of it, though, but I think it could be worth it]
[2:28:26][@kelimion][Blog post about Patreon onboarding[ref
site="Brian Balfour"
page="Inside the 6 Hypotheses that Doubled Patreon’s Activation Success"
[2:41:13][@dragoonx6][Q: What do you think of git lfs, or any other git large asset plugins over centralized source control such as svn or perforce? I've been taking a look and for free (as in pay) solution I actually came to mercurial with its large asset plugin. What do you recommend?][:vcs]