[1:03:22][@insobot][It's expected. I've got more to do?]
[1:04:06][@quartertron][Why call it Sentinel instead of Head even though it is a sentinel?]
[1:04:41][@theGeekPirate][What's your favourite data structure?]
[1:06:57][@stiegosaurus][Handmade, I'm not sure if you specified this in a previous broadcast, but do you plan to implement side scrolling or any kind of platforming alongside the top-down view?]
[1:07:54][@insobot][Llvm is getting too deep?]
[1:08:20][@TheSizik][Legend of Zelda has some faux-sidescrolling rooms]
[1:08:43][@stiegosaurus][What has been your favourite thing so far writing this engine?]
[1:09:08][@tyroie][I had an idea that's probably stupid. But I was wondering if a Vector that, when deleting an element, just left an empty spot that's skipped over when iterating, would still be cache friendly - and still efficient when deleting and inserting. This is slightly over my head though]
[1:11:27][@theGeekPirate][How about your favourite equation?]
[1:12:03][Blackboard: Linear blend]
[1:12:26][@dmitryscaletta][Do you use DirectX?]
[1:12:56][@as2onish][What do you think of clang C1 for Visual Studio?]
[1:14:03][@mojo123x][If you were doing these compressions (the ones you did today) at work, how different would your process be?]
[1:15:51][@as2onish][Microsoft is making clang for parsing -> intermediate a first class fully supported citizen for visual studio starting in November. Intermediate to machine is still Microsoft (C2)]
[1:17:13][@Ikkir_Isth][How long do you think it will take before someone makes a Linux debugger that can rival Visual Studios?]
[1:17:54][@erdomina][What do you think of programming competitions? Have you participated in any?]
[1:18:08][@mrbass21][What role do you think software security has in modern gaming? Is it not worth wasting CPU cycles to guard against different exploits? How good of a job is the game industry doing in implementing it and should they be doing more or less?]