[1:25:04][@kknewkles][Do you enjoy the screaming of the linker lamenting and writhing in Sisyphean agony that he can't write to the .exe?]
[1:25:21][@Ikkir_Isth][Do you have someone lined up for voice acting?]
[1:25:51][@ttbjm][The first scene with a glove it was a left hand glove and the next it's a right hand glove]
[1:27:15][@insofaras][The door was open in the first scene but closed before Krampus enters]
[1:27:45][@blah238][Way back on Shot 2 I noticed a gap at the top of the window. Is that still there?]
[1:28:37][@cubercaleb][Can I adopt one of the children?]
[1:28:53][@Ikkir_Isth][Try the community for voice acting? Quite a few of us would be willing / have good mics]
[1:29:12][@ttbjm][Will this game have support for left handed people?]
[1:29:37][@erdomina][Could you explain the fading for animation]
[1:29:45][@kknewkles][Sorry to put you on the spot, but we didn't have anything special on 200th day. Anything planned for 256th?]
[1:29:55][@OsmanTheBlack][What's the best way to get my repo blessed on GitHub? I know it's kinda random, but the current blessed Rust repo hasn't been updated in 3 months]
[1:30:11][@bkboggy][You should add a little bit of snow on that one, to add depth]
[1:31:05][@insofaras][We still need our own trig functions so we can stop sin()'ing by using the C standard library]
[1:32:18][@erdomina][You mentioned earlier that we could make the animation sequence smoother by fading. For example when Santa put a hat on the hero. I was wondering what that would look like]
[1:32:41][@blah238][I noticed the cutscene bitmaps don't scale with the window size. Why is that?]
[1:33:08][win32_handmade.cpp: Temporarily switch to using a smaller backbuffer]
[1:34:28][@Mr4thDimention][Floor and Ceil are difficult?]
[1:35:39][@actbinary][Why do we want to redo sin()?]