[1:05:31][@internal_static_void][Is internal a #define static internal]
[1:05:39][@anonymous519][Could you talk a bit about the metaprogramming stuff you use at work? I'm kind of annoyed at the limitations of C/C++ and it looks like the JAI compiler won't be released anytime soon. Do you actually parse the code and construct an AST, or is it simpler than that?]
[1:05:57][@internal_static_void][Also, are you a fan of templates or do you use void * instead]
[1:06:09][@mr4thdimention][Why was the grouping approach for speeding up the debug sorting the first one you tried? Would it have been better in some way?]
[1:08:31][@internal_static_void][So would you recommend using a .bat file or bash script over a cmake file, for instance]
[1:09:41][@internal_static_void][And finally, at your work are there any people that program in OOP, or are they shunned and thrown out?]
[1:11:04][@dr_s80][Related to yesterday's sim region issue, would it be feasible to merge overlapping regions, and then make a pass to slice it back up into non-overlapping regions?]
[1:11:30][@sean_bryant][Can you imagine any scenarios where batched rendering might be useful in Handmade Hero?]
[1:12:06][@anonymous519][I've only recently started to think about metaprogramming. Not expecting you to go in-depth, but could you briefly list some of the features you've implemented?]
[1:12:24][@longboolean][Will you be composing the music / SFX for Handmade Hero (if any) or do you have someone else doing that?]