[1:53:45][@dautor][Could you please make a portal (changing ray position and orientation upon hitting the portal to come out of the second portal)?]
[1:54:00][@syanoks][Do you assume the x86 memory model in your code?]
[1:54:27][@dautor][What about const volatile and register together in a single declaration? (I saw it once in an implementation for a BLE stack)]
[1:55:25][ray.cpp: Log stats to stderr]
[1:56:43][@macielda][What is the difference between Path Tracing and Ray Tracing?]
[1:59:24][@LongBoolean][Now that the raysPerPixel and maxBounceCount are parameters, you could potentially give different tiles different settings, to compare quality side by side on the same image?]
[1:59:44][@siltnamis][What do you think about OpenMP?]
[1:59:48][@3dextended][What is SIMD \[sic\]?]
[2:01:05][@seventh_chord][Do you get effects like bloom / lens flare "for free" if you implement more realistic camera stuff?]
[2:02:46][@butwhynot1][Isn't the uniform random sampling bad? I thought you need to use blue noise or Poisson-Disc sampling or something?]
[2:03:40][@syanoks][ARM memory model is extremely relaxed, though]
[2:03:56][@garryjohanson][So you mentioned that hyperthreading can schedule instructions on separate ALUs of the same core. Did I hear that correctly or did I misconstrue what you said in my mind?]
[2:06:30][@ttbjm][Would you change anything if you were using a Ryzen / Threadripper CPU that has 4 core core-complexes?]
[2:07:20][@macielda][Can you give a quick overview of how Importance Sampling works?]
[2:07:25][@ray_caster][Why were you trying to kill me? I was working very hard]
[2:07:36][@dautor][Could you maybe do a GJK implementation on a test stream some time?]
[2:07:45][@thisdrunkdane][Is AVX2 common enough to use it in, like, a game?]
[2:08:27][@gordolani][Will the raytracer program in the future use GPU to do the ray traces?]
[2:08:31][@y_ah][Where can we find the code?]
[2:08:46][@3dextended][Wouldn't it be more sufficient to make an entry for each ray to split up the work even more evenly and also this could work on the GPU?]
[2:09:16][@jim0_o][How much different is this raytracer to those with "live previews" where you see the image get better starting low res and goes higher and higher? (I assume they don't render line by line?)]
[2:10:23][@LongBoolean][Are there any things that you need to do to take extra advantage of hyperthreading CPUs or do you treat threading the same as a non-hyperthreading CPU?]
[2:11:33][The ARM memory model[ref
site="Paul E. McKenney"
page="Is Parallel Programming Hard, And, If So, What Can You Do About It?"