[1:10:32][Q: Will the random ground splats be based on some seed so that the ground buffer can be regenerated the same as it was after it gets evicted?]
[1:11:13][Q: I'm sure it's been asked a bunch, but any tips for what language to start with and how to start?]
[1:12:56][Someone found a Muratori 'for' statement in the wild]
[1:14:35][Q: Why are you not passing World as an address when calling functions?]
[1:15:01][Q: Are you going to implement Z-buffers and texture scaling?]
[1:16:08][Q: Is there any other possibility for a Z-buffer?]
[1:19:11][@miblo][Couldn't you set the SimBounds expansion from the screen dimensions or CameraBoundsInMeters or something? Hope I'm understanding it correctly]
[1:20:30][Q: Will you be implementing dynamic lighting or any deferred rendering for lots of real lights, etc?]
[1:22:45][Q: Is there anyone you can suggest for a hardcore render guy?]