[59:00][Question: Is Sleep() still making us miscalculate the fps]
[1:01:15][Question: dtForFrame is only in one of the inputs]
[1:03:07][Question: Maybe we should sync our frames with vsync due to it dropping our frames]
[1:03:50][Question: On the topic of tilemap size maybe use smaller tiles then use 2 tiles for doors]
[1:04:26][Question: Why not use anything created before like sdl, opengl, and so on (new person question)]
[1:05:43][Question: Fixed-point or floating point]
[1:06:22][Question: Would not anyone expect 4pixels per frame at 60fps be a little jerky]
[1:07:28][Question: Yesterday you discussed explorative programming. How do you compare that with AGILE development style?]
[1:10:05][Question: Was procrastination a problem for you?]
[1:11:33][Question: Could all the print output cause the lag in the input?]
[1:12:07][Question: Use space on top/bottom for UI]
[1:12:34][Question: Can we pack the colors in a struct?]
[1:12:41][Question: Is there a reason to set the tiles to a square other than ease of use?]
[1:13:20][Question: Do you add anything to your almond milk other than soaked almonds and water?]
[1:13:24][Question: From yesterday's stream how can you tell the difference in how to change the direction of your design or is that a fundamentally hard problem]
[1:16:17][Question: Would it be bad to do a rectangle tile, since you get a rectangle by doing an ortho view of it anyway?]
[1:18:07][Question: What debugger do you use on Linux?]
[1:19:35][Question: Why do we see 9 threads on the program exit?]
[1:23:03][Question: Are we locked into a tile size once we get going or can we make that dynamic per level or room in the future?]
[1:24:37][Question: What about selling t-shirts?]
[1:24:58][Question: With your compression based programming do you find yourself writing facades for everything so you and others can interact with the modules]