[1:07:07][@garryjohanson][What do you think about the use of pre-fetch cache instructions? Are they a viable option for general purpose programming to get maximum performance?]
[1:08:28][@Connor_Rentz][After the two year period, will we be able to mod the game?]
[1:08:37][@CaptainKraft][Does the architecture of your target system have a big effect on how you design your debug system?]
[1:09:51][@Kelimion][Would be it an idea to pass build.bat a parameter which you would use to switch optimisation on and off on the different build units? Like IF %1 == opt, do this, otherwise do that]
[1:10:29][@vivek12895][What do you think about "No Man's Sky"? I can't even think about how it works now. Will I get some idea after learning from you?]
[1:11:28][@Connor_Rentz][I mean, after you release the source code. Will we be able to create our own bosses, worlds, etc.?]
[1:11:48][@Stiegosaurus][Will you be returning to game specific coding soon?]
[1:13:41][@CaptainKraft][Could something like a Raspberry Pi or other ARM desktop PC run Handmade Hero well enough, and is that the kind of system where you would want to do the debugging on a separate machine?]
[1:14:47][@Kelimion][I meant for usage inside the game, so you could switch optimisation on and off from the debug menu]
[1:15:26][@garryjohanson][Do you think it would be totz baller to make a GUI visual language for game scripting like what Unreal has?]
[1:16:14][Blackboard: Visual Scripting]
[1:18:35][@quartertron][Couldn't you collate just the last frame every frame instead of doing all of them in chunks?]