[59:16][@miblo][Will things like filters end up in the render_group?]
[1:00:55][@cezonezor][How long will the renderer take?]
[1:02:29][@poohshoes][Could you give us examples of what some of the simpler things will be in the render_group?]
[1:02:47][@gplwhite][Are there any static code analysis tools for C / Visual Studio that will help pick up bugs like unused variables, etc?]
[1:04:38][@d7samurai][So are you planning on abstracting away the renderer as a layer, similar to how we separated the platform from the game code, so that the various renderers will be operating on the same data structures?]
[1:05:48][@ezioauditorerevs][If you were going to write an algorithm to generate Sudoku puzzles, how would it work?]
[1:06:03][@mr4thdimention][Unused variables are a warning on my compiler. Did you turn that warning off? I use an allow local macro when I want it to ignore the variable]
[1:06:56][@jfcatalan][Would it make sense for the render_group to contain render groups itself?]
[1:07:44][@d7samurai][I meant whether you plan for the data describing what needs to be rendered to be in a format such that it's suitable for both software and hardware rendering]
[1:08:45][@boondoggle42][Will our hero always be taller than the treetops?]
[1:09:58][We've finished early... or have we?]
[1:10:19][@abnercoimbre][Are we keeping the 5PM schedule?]