[58:30][@cubercaleb][For getting the character sprite couldn't you just do the following? int sprite_to_load = (angle + (180 / sprites)) / (360 / sprites) % sprites]
[59:59][@kelimion][ChronalDragon and I had a combined question about the audio asset struct. Will it need a SoundLoopable, or LoopStart / LoopEnd (with LoopEnd == -1 meaning a one-shot sound)]
[1:00:40][@soysaucethekid][Plans for implementing other audio formats like MP3?]
[1:03:05][@cubercaleb][Wait, how exactly is MP3 patented?]
[1:04:48][@cubercaleb][Yeah, but why would people patent a file extension?]
[1:05:32][@stelar7][FLAC is 50% the size of WAV, so it's useful for lossless compression]
[1:08:36][@cubercaleb][So is that why RAD doesn't patent any of their stuff?]