[1:08:04][@elxenoaizd][You mentioned that encapsulation is good but not in the OOP way. Could you elaborate then in which way you mean?]
[1:09:09][@insofaras][Are the menu items spaced evenly vertically? Looks a bit odd to me]
[1:09:25][handmade_debug.cpp: Use LineAdvance to space the lines]
[1:16:49][@adamantoise17][Why is there so much lag / latency when dragging the hierarchies around? Or is that just Twitch streaming artifacts?]
[1:18:08][@blah238][Are the different tear-offs intended to have identical hierarchies or is the intention that you drill down into different things without all the tear-offs being affected?]
[1:19:12][@APlethora][I noticed you use the internal keyword. I haven't seen it before. What is its purpose?]
[1:19:23][@theGeekPirate][I apologize since I came in late, but out of curiosity, what was the tolerance (in pixels) you used for dragging out a subsection?]
[1:19:38][@mojo123X][You mentioned that for linked lists at work you use metaprogramming. What did you mean?]
[1:19:51][@Outcastedbird][I missed 90% of the stream, so I missed a ton. I just want to ask what are some tips for people who want to get into designing games? Dos and Don'ts and simple things that are worthwhile]
[1:20:02][@APlethora][Does anyone know if there is plans in the future to add other platform support to this project?]
[1:20:23][@elxenoaizd][Have you ever written anything for the PS1? (I think Jeff mentioned he used to do some stuff in a J&C episode?)]
[1:20:27][@blah238][Have you ever played any of the Space Quest games? The music for the video on the Handmade Hero site reminds me of it a lot]
[1:20:47][@MartinCohen][Do you plan doing something with the character spacing in the text renderer?]
[1:21:02][@Angrycrow][Is 'sentinel' a design pattern that will help with making the torn instances of the UI independent, or is that terminology that you've gained in years of tool development? Now that I understand what you meant by 'tearing' the interface, it seems really useful for isolating instances of hierarchies]
[1:21:31][@Longboolean][Not a huge deal, but the labels no longer show if clicking them will expand or minimize them. Also at a glance it is not clear what is a category and what is a var]
[1:21:48][@plain_flavored][Which game console had the worst SDK?]