[1:01:47][@popcorn][Will it support Nintendo's power gloves?]
[1:02:17][@soysaucethekid][Are chain attacks going to be in by any chance (i.e. slash slash thrust)?]
[1:03:16][@novynn][What are your thoughts on switching to simulating adjacent rooms rather than using the simulation apron?]
[1:05:19][@shinny_magikarp][How is the familiar intended to attack? Some kind of projectile or doing some kind of glide move and physically hitting a foe?]
[1:06:41][@billdstrong][Will there be a boot to match the glove?]
[1:06:47][@erdomina][For the particle effects for the glove, are we going to be doing something similar to what we did earlier using head assets?]
[1:07:48][@Miblo][I'm wondering if it could be a cool mechanic if you could swipe and change your facing direction while you swipe, thus prolonging the swipe into a potentially never ending spinning punch...]
[1:08:42][@sssmcgrath][Have you played Planescape: Torment? Handmade Hero totally needs a Morte-style familiar]
[1:09:24][@wellingguzman][Will attacking be interrupt? Such as attacking unanimated entity, or someone attacked the player from behind and it jump opposite to the attack (e.g. old Zelda)?]
[1:10:45][@duroate][Why not leave the glove swipe to the artist / animator of the game?]