[1:02:09][@fyoucon][Remember to include your new casey_custom in the repo!]
[1:02:34][@insobot][Spoilers. Holy *** I managed about two months, the plane are reflected when no window currently has the intro?]
[1:03:02][@longboolean][Could you explain your "poor man's lambda"? How it works, how it is like a lambda and how it is not?]
[1:05:28][handmade_debug.cpp: Demonstrate "poor man's closure", or deferring things until later]
[1:07:51][@thesizik][Do you ever turn on unused function / variable warnings?]
[1:08:02][@qwoodmansee][I am currently working on a 3D OpenGL project and implementing collision detection. I've been introduced to the idea of changing my vector space so my character is a perfect unit sphere (which should make collision detection easier). Do you have any opinion on this approach?]
[1:08:51][Blackboard: Using a sphere for collision detection]