[59:05][@insobot][I couldn't drop that into The Witness, then. FailFish Really. Kappa?]
[59:26][@blah238][It looks like the torso sprite occasionally draws on top of the head sprite, e.g. going up stairs]
[1:00:01][Blackboard: How the hero is constructed]
[1:01:18][@roam00010011][Does collision work between stairs and hero? Because body under and head above the stairs should not happen]
[1:04:09][@bryanwwag][Do you anticipate similar (if not identical) graph sorting would be used for any other game purpose (other than sprite sort)?]
[1:05:40][@thesgmastr][What language is this?]
[1:06:40][@thesgmastr][What are a few pieces of advice you would give to a new programmer?]
[1:09:05][@xendash][What is your estimate time it will take for you to finish Handmade Hero? And how different is it from the original estimate? (I assume you are about halfway)]
[1:12:53][@roam00010011][Off-topic: At the start of the show, you said that every game programmer uses a dev setup similar to what we use: debug with Visual Studio, but code with a different editor. Why?]
[1:15:05][@filiadelski][Are you enjoying this project as a programming challenge or are your efforts mainly put into the teaching part of it?]
[1:17:12][@melg1][What do you think about unit testing and test driven development applied to C++ code? Is this technique really useful and worth trying?]
[1:26:42][@roam00010011][It's because you are the only programmer! When working in a team that will use your code, you need const]
[1:29:24][@sssmcgrath][I programmed in 100% const correct for 5 years. Never again]