[1:05:07][@nigna][What setup do you use for debugging on Linux?]
[1:07:01][@t3amkill3r][Can you upload the videos somewhere else? YouTube is blocked in China. I would like to watch from the beginning]
[1:07:44][@l4t33d][When doing the vertical movement, would it be reasonable to take two measurements: one at current position, then one at "final moved" position, and average the movement?]
[1:08:27][@ishytarus][Are walls going to be entities, or just byproducts of the subtracting of the room volume?]
[1:09:00][@zuurr_][LLDB works better than GDB, if you can deal with the command line interface]
[1:09:40][@djohnstone8][Should you have been able to jump up to a level above the player now that you have a .9 value for the Space Z volume?]
[1:10:24][@zamar037][Will the entities not at the player's Z level always be at the same alpha transparency or will they be slightly less visible to show that they are on a different Z level?]
[1:11:54][@rexterrawtf][Why should anyone trust you to annotate a game when you have no published success preparing a full-fledged commercial game?]
[1:12:48][@h_y_p_e_r][If you were a software programmer, how many apps could you have done in the same amount of time you have put into this?]
[1:13:51][@blah238][Will there be water, and how would it affect movement?]
[1:14:46][Reminder: Water that you can swim in, maybe with currents too?]
[1:15:16][@quikligames][Does the system used for the ground now make it harder to have things like moving platforms the player can stand on?]
[1:15:30][Reminder: Moving platforms the player can stand on]
[1:15:55][@hdudley][Was the use of calculus involved in your programming?[ref
site="Handmade Hero Episode Guide"
page="Handmade Hero Day 043 - The Equations of Motion"